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Thursday 7 May 2009

Ch-ch-ch-ch-changes! (Turn and face the strain)

Below is a list of changes to be made, I hope to have most of them done by the originial deadline of the 13th so the extra 13 days can be used for rendering and compositing. (Lucky I'm not superstitious). Although it appears to be a lot, most are just minor, managable changes.

Shot01
* Try and have some movement in the leaves at the start of the shot.
*Include the 2Dparrot if possible.
*As a absolute last thing (if I have the time) add in a 2D chicken running around - purely for Kevin.

Shot03
*
Have Oulou reaching out for his staf, then turn his back as he's turning towards the totem pole.

Shot05
* Hold the last frame for an extra second/second and a half.

Shot07
* Make hand and staff move together or make whole movement simpler.

Shot09
* Add a slightly confused look to Oulou's face.

Shot11

* Make the smile reaction faster.


Shot13
* Don't keep reaching, give extra time to anticipation of bite.
* Maybe have the totem man glancing across and reanimate the bit to be faster, more exaggerated and 'more violent'.


Shot14
* More expression with the pain, more intense.

Shot15
* When Totem Man runs off screen have Oulou turn fully with a more complete, exaggerated pose.

Shot16
* Camera shouldn't move up before Totem Man jumps up again, he should jump and the camera should follow.

Shot17
* Oulou should be in a more complete and dramatic pose before he starts to walk.

Shot18
* Oulou should finish walking in this shot so he doesn't start standing still.
* Action should be a bit more central. Move camera slightly.
*Totem Man should really throw the jug down and not just drop it.


Shot20
*Should start with TM in the air and then landing, as if he's jumped off the top shelf during Shot19.
*Perhaps reverse camera move. Start close and zoom out as he runs off.


Shot21
*Cut the first few frames so it goes straight into the jump and doesn't slow down the action.

Shot22
* Camera moves up after jump to show TM's face and eyes before it moves across the room.
* Hold the last frame, add shaking and anger to exentuate emotion.


Shot23
* Roof rattles a bit.
* Maybe have the parrot flying away again from the trees behind.


Shot24
*Bring the staff right down.
*Hold the last frame.


Shot28
* House sways, ladder falls forward, possibly the mask falls down too.
*Roof rattles and house shakes.
*Maybe have leaves blowing.


Shot29
*Camera pans over debris and maybe turns to find Oulou.
*Make sure Oulou is in full shot when we first see him.
*Make sure he looks wooden.

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